Theme knowledge (planning)
- Game objectives, operations, and success conditions,Character contours, actions, and recognition,Constraint prompts, idea filtering, and reasons,Scale, landing point, and accessibility

AI Game Design
How to make the levels fun, it's up to you to design them
Design original pixel characters, platform routes, collectibles, and clearance feedback around clear goals and fair challenges. First, verify the routes with physical level models, and then use graphical tools to create and test playable prototype levels
L1 · Science and Technology Innovation · Practical Items for Life, Refer to Online Data Configuration

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School Information Technology Club, Maker and Game Design Camp
The theme course and classroom implementation plan are currently under development, and will be selected based on the actual content after the course is released.
12 game design project planning and teacher guidance,Character pixel grid, level map, and rule task list,Suggestions for configuring the physical scene module and trial record table,Examples of graphical programming and AI assisted design tasks,Paper cards, grid paper, painted materials, scene baseboards, and optional 3D printing modules; The quota for graphic creation terminals, software, and AI will be confirmed separately