Challenge Game Designer · Box image

AI Game Design

Challenge Game Designer

How to make the levels fun, it's up to you to design them

Design original pixel characters, platform routes, collectibles, and clearance feedback around clear goals and fair challenges. First, verify the routes with physical level models, and then use graphical tools to create and test playable prototype levels

Events and CyclesCollision and VariablesLevel rhythm
Lessons2 lessons
Kit formatLessons + materials box
Suggested retail price¥999,999

What have you learned behind the creation? KNOWLEDGE & SKILLS

Theme knowledge (planning)

  • Game objectives, operations, and success conditions,Character contours, actions, and recognition,Constraint prompts, idea filtering, and reasons,Scale, landing point, and accessibility

Design and Engineering (Planning)

  • Key events and sequential execution,Velocity Variables, Gravity Simplification, and Landing,Collision detection and edge judgment,Variables, Accumulation, and Interface Feedback

Testing and Expression (Planning)

  • Failure conditions, resets, and checkpoints,Difficulty progression, prompts, and feedback,Reproduce steps, test tables, and debug,Player explanation, version recording, and review

What’s in the box? THE PACKAGE

L1 · Science and Technology Innovation · Practical Items for Daily Life × 1

L1 · Science and Technology Innovation · Practical Items for Life, Refer to Online Data Configuration

L1 · Science and Technology Innovation · Practical Items for Daily Life
L1 · Science and Technology Innovation · Practical Items for Daily Life × 1
Test box

This is an introduction to the small box; This is an introduction to the small box; This is an introduction to the small box; This is an introduction to the small box; This is an introduction to the small box;

Materials in the box
  • diamond sticker · Standard model× 1 portion
  • toothbrush · Standard model× 2 individual
  • textbook · Standard model× 4 portion

2 adventures, step by step THE CURRICULUM

What kind of classroom is suitable? CHANNEL PLAN

Suggested classroom scenario

School Information Technology Club, Maker and Game Design Camp

Implementation arrangement (planning)

The theme course and classroom implementation plan are currently under development, and will be selected based on the actual content after the course is released.

Suggestions for supporting materials (non actual teaching aid list)

12 game design project planning and teacher guidance,Character pixel grid, level map, and rule task list,Suggestions for configuring the physical scene module and trial record table,Examples of graphical programming and AI assisted design tasks,Paper cards, grid paper, painted materials, scene baseboards, and optional 3D printing modules; The quota for graphic creation terminals, software, and AI will be confirmed separately